
Test specifications are located under spec/ ContributingĬontributions are welcome! Please follow general lua coding standards and include ldoc-compatible comments. See the github pages for the latest generated documentation of the Factorio-stdlib Unit Tests See the wiki for an introduction and usage/examples.
#Factorio wiki full#
The game is unmodded to get the full experience of Factorio 0.17. Whether you are a new or experienced player there is always room for improvement and inspiration.
#Factorio wiki series#
#Factorio wiki install#
#Factorio wiki mods#
Factorio mods often re-implement basic tools like logging, math calculations, and position or area manipulation. As you can see in the picture, I used one speed module 3 to speed up one Sulfur and one Battery. Simply use 1 speed module 3 or 1 speed module 1 + 1 speed module 2 to get to 50. You can get the 'half-buildings' by using speed modules. How can I give you money? I'm on Patreon.The Factorio Standard Library is a project to bring Factorio modders high-quality, commonly-required utilities and tools that developers have been often copying around, remixing, and rewriting poor quality copies of. Cut the ratio from above in half: 2.5 Sulfur to. The number of pipes will be omitted if only one pipe is required. It defaults to 17, which corresponds to a fluid rate of 1200/s, which is the output rate of an offshore pump. The "minimum pipe length" setting controls the minimum number of segments that a pipe will be permitted before the calculator uses multiple lanes of pipes. With the default "minimum pipe length" setting, the calculator will display a value of " × 7 ≤ 47." This means you will need seven parallel lanes of pipes, each with a maximum length of 47 segments. Say the solution calls for 7500 units of heavy oil per second. If you're looking for documentation on other Earendel mods they can be found on Earendel's Factorio Mods official wiki. This means that the longer a pipe is, the more parallel lanes of pipes will be required. If you are looking to start playing, check out the Getting Started page Join us on Discord to discuss, report bugs, or get help.

Pipe throughput is inversely proportional to the length of the pipe. How do I interpret the pipe numbers on the "Factory" tab?
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This feature is not compatible with certain items, namely those that have no dependencies, and those that don't map one-to-one with a recipe. For example, if you are making an advanced circuit factory and want to ship in electronic circuits, and want to see the remaining copper cable requirements on their own.Ĭlicking on the icon a second time will restore its dependencies. The intent behind this feature is to model the case of building a factory when you are shipping in one or more ingredients from elsewhere. It omits the dependencies of that item's recipe from the solution. What does clicking on an item's icon in the "Factory" tab do? Do the numbers in the "beacons" column represent the number of modules or the number of beacons?
